Development reference · 1 min read
Elementals
Reference tables contain changeable development values.
You cannot reason with a wildfire or bargain with a landslide. An elemental is that principle given a shape and a temper.
Elementals are beings of pure elemental matter drawn from the fundamental planes of existence. They manifest in the material world at sites of intense elemental concentration or through deliberate summoning. While not inherently malicious, they are alien in thought and react violently to perceived intrusions into their domain.
| Name | Level | Size | HP | Notable Abilities |
|---|---|---|---|---|
| Fire Elemental | 5 | Medium | 72 | Burn; fire aura; immunity to fire; vulnerable to cold |
| Water Elemental | 5 | Medium | 68 | Drench; vortex; water mastery; extinguish flames |
| Earth Elemental | 5 | Medium | 80 | Earth glide; tremor; high AC; slow movement |
| Air Elemental | 5 | Medium | 60 | Whirlwind; flight; high speed; push |
| Greater Fire Elemental | 9 | Large | 140 | Inferno aura; intense burn; fire immunity; explosive death |
The elemental planes leak into the material world at sites where imperial-era wards have failed. The Voided Zone is a particular hotspot for elemental incursion, where the shattered metaphysical foundations of Magnus Prime allow raw planar energy to seep through. Mages who attempt to bind elementals without proper training frequently discover that the binding goes both ways.
Public in-game encyclopedia. Website edition: 10 October 2026.
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