
Immersive RPG · Tabletop DM · In development
Kingdomsand Dust
Enter a living world with an AI Dungeon Master.
People pursue their own goals. Kingdoms rise and fall.
History continues with or without you.
From Infinara Studios
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An immense RPG. An autonomous world.
The world does not
wait for you.
A first-person RPG, immersive sim, and world simulation on an extraordinary scale. Every NPC is an individual with traits, memories, loyalties, and ambitions. People, armies, economies, and dynasties share a world that keeps moving while you make your own way through it.
Explore a ruin. Bring an idea to the DM. Argue your case. Follow a caravan. Command an army. Rule a realm. The ambition is to connect the freedom of a personal adventure to the depth of an entire simulated civilization.
See how the game fits together →Every person has a life.
Individual goals, relationships, memories, and a place in the world. Their lives extend beyond your encounters.
02The DM is listening.
An AI Dungeon Master connects your own words and ideas to the scene, your abilities, and real consequences.
03From a sword to a throne.
Personal combat, armies, court politics, and rulership belong to the same campaign and the same unfolding history.
Kingdoms and Dust · Development trailer
Step into a world with a life of its own.
Meet its people. Test your words. Face its dangers. Watch the full trailer, from the bustle of a city to a quiet conversation with the Dungeon Master.
A first-of-its-kind ambition
An AI Dungeon Master.
Inside a living world.
Bring the imagination of a tabletop session into a first-person RPG. Tell the DM what you want to attempt in your own words. It interprets the current scene, works with your character's abilities, and narrates what actually happens.
Kingdoms and Dust is being built around a live AI Dungeon Master connected to the same people, places, memories, and unfolding history as the rest of the simulation. The goal is the freedom of a human-run campaign at the scale of an autonomous world.
Meet the tabletop Dungeon Master ↗- 01
Describe your intention.
Ask a question. Describe an approach. Choose how to use a skill or spell. Bring your own words to the scene.
- 02
Resolve it in the world.
Supported actions use your abilities, resources, targets, and the game's rules. Rolls, costs, and consequences matter to the campaign.
- 03
Hear what happened.
The DM responds live and gives the result a voice. Its account follows the actual outcome and the current situation.
Live conversation and supported actions are in development. The range of executable actions continues to grow.
One world. Interlocking systems.
Small events.
Long consequences.
A road, a merchant, a treasury, and a throne are connected. A disrupted trade route can put pressure on a realm and create an opportunity for its rivals.
- 01
A caravan is raided.
Goods are lost on a contested road. Trade suffers, whether or not you witnessed the attack.
- 02
A realm feels the loss.
Lost wealth adds to the strain on a faction's treasury, trade health, and stability.
- 03
Rivals see an opening.
A weakened neighbour can change the decisions of another faction, army, or ambitious leader.
- 04
You return to a changed world.
The road may have new patrols, the court new priorities, or the border a new threat.
An example of the connected simulation design. Circumstances, people, and competing interests shape the outcome.
From a crowded quay to a cavalry charge
A world at every scale.

In-game capture · In development
Mounted archers
Cavalry and infantry share the field. The battle extends far beyond the rider nearest your blade.

In-game capture · In development
The charge reaches the line
A close view of a cavalry charge, where formations become individual riders, weapons, and soldiers.

In-game capture · In development
Moonmoor, at the water’s edge
Market stalls, stone quays, and crowded roofs bring the scale of a city down to the people who live there.

In-game capture · In development
Down on the quay
Walk among the people, cargo, and moored ships of a working waterfront.
The Unbound Realms
Rich enough to get lost in.
Fractured empires, living gods, rival cultures, and landscapes shaped by centuries of magic. Each region brings its own laws, faiths, institutions, and struggles for power to the simulation.
Aurelian Reach
A broken imperial heartland of successor states, old roads, and weather-wounded fields.
Iron Heartland
The north-central homeland of the Iron-Bound, shaped by engineering, logistics, and military institutions.
Azure Isles
High-elven maritime inheritance, senate houses, admiralty charts, and cultivated island beauty.
Umbra Magni
An effective and oppressive imperial order of census, bureaus, regulated magic, and monumental cities.
A world beyond familiar fantasy
Beneath the canopy.
Beyond the ordinary.
Dense Jungle, impossible groves, haunted ruins, and the Steppe's perpetual twilight. These are actual development captures of places shaped by the world and its history. Select any image for a closer look.

Dense tropical woodland · Development capture
Jungle
Walk beneath the canopy into a dense world of broad leaves, palms, ferns, and layered undergrowth.
Read the field notes →
Aurelian Reach · Development capture
Inverted Groves
Violet growth, vivid ground cover, and tangled dark silhouettes in one of the Reach's stranger landscapes.
Read the field notes →
Aurelian Reach · Development capture
Thorn Choir
Relic fire, old consecrations, and saint-war defenses leave their mark on this haunted landscape.
Read the field notes →
Obsidian Steppe · Development capture
Nightglass Prairie
A prairie in the Steppe's perpetual twilight, where the scar of old magic is part of the land itself.
Read the field notes →The official player wiki
Understand the world
you are stepping into.
People, memory, and simulated lives
Every NPC is an individual in the simulation, with a persistent identity and a life that extends beyond the moment you meet.
In development Player guidesA living world
History continues with or without you. Individual lives, dynasties, trade, armies, and territorial power belong to the same unfolding world.
In development Player guidesThe tabletop Dungeon Master
A first-of-its-kind ambition: an AI Dungeon Master woven into an immense first-person RPG and an autonomous world simulation. Bring your own words, intentions, and ideas to a campaign whose people and…
In developmentYour choices become part of its history.
Find your own place in the Realms.
A wanderer, a confidant, a captain, a ruler.
The world has more than one way to matter.





